Hello there! I'm someone who loves designing levels. It's great to be able to combine my passions in my work.
Games worked on: Curse of the Sea Rats, Peppa Pig World Adventures, Bratz Flaunt your Fashion, PJ Masks Power Heroes: Mighty Alliance.
Game Design: Iterating systems, design documents, developing and prototyping mechanics, balancin genemies bosses, and characters.
Economy Design: Balance currencies.
Level Design: Creating flowcharts, progression, and levels from scratch, iterating on levels.
I have worked on the pre-production of the unannounced project and the post-production of the other projects.
I have created the initial GDD, including the core/metagame loop, flowcharts, and the pacing of the entire game.
I have worked with other teams (programming, concept, animation...) and mentored new team members.
Not only that, but I also established main wireframes progression, and upgrade curves for the entire game.
Videogame Instructor ( Unity, Unreal, RPG Maker) kids from 3 to 18 years old
Robotic Instructor
Disease (final project):
- GDD
- Create all levelsfrom scratch (paper idea to unity implementation)
- Programmed the wholegameplay
- In charge of the art implementation
Some Android projects:
- Sweetmeat (Arkanoid game published at the asset store)
- Simon Says (published at the asset store)
- WidgetApplications (Timer, Stopwatch and Watch)
- Temple run
- Galaga
Some PC projects:
- pong
- pac-man
- Space Invaders