CV

Resume

Career Overview

Hello there! I'm someone who loves designing levels. It's great to be able to combine my passions in my work.

My Skills

Languages

B1 - B2
B1 - B2
Native
Native

Game Engines

Unity
Unreal
RPG Maker (XP and MZ)

Suites

Tiled
Tiled
Tiled
Tiled

Other Engines

Tiled
Figma
Slack
Coda

Work Experience

May 2022 - August 2023
Game and Level Designer
Key Responsabilities:

Game Design: Iterating systems, design documents, developing and prototyping mechanics, balancin genemies bosses, and characters.

Economy Design: Balance currencies.

Level Design: Creating flowcharts, progression, and levels from scratch, iterating on levels.

I have worked on the pre-production of the unannounced project and the post-production of the other projects.

I have created the initial GDD, including the core/metagame loop, flowcharts, and the pacing of the entire game.

I have worked with other teams (programming, concept, animation...) and mentored new team members.

Not only that, but I also established main wireframes progression, and upgrade curves for the entire game.

November 2019 - May 2022
Instructor

Videogame Instructor ( Unity, Unreal, RPG Maker) kids from 3 to 18 years old

Robotic Instructor

Education and Courses

HNC Videogames 2017 - 2019
3D ANIMATION, GAMES AND INTERACTIVE ENVIRONMENTS

Disease (final project):
- GDD
- Create all levelsfrom scratch (paper idea to unity implementation)
- Programmed the wholegameplay
- In charge of the art implementation

Some Android projects:
- Sweetmeat (Arkanoid game published at the asset store)
- Simon Says (published at the asset store)
- WidgetApplications (Timer, Stopwatch and Watch)
- Temple run
- Galaga

Some PC projects:
- pong
- pac-man
- Space Invaders