PJ Masks Power Heroes: Mighty Alliance

Level and Game Design

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15/03/2024
NINTENDO SWITCH, PS4, PS5, STEAM, XBOX ONE, XBOX SERIES X/S

This project, is still in development and hasn't been announced yet. However, I have been involved in it from the beginning and have worked with other departments to make it the best game possible 💪. It's a lot of work, but I love being a part of the team that makes our games so awesome!

LEVEL DESIGN

This game has eight unique playable characters. Each level is designed for a group of two characters who share similar abilities.

I'm responsible for creating sketches for all the levels and designing a progression scale for each. 📝 After that, I collaborate with other departments to ensure the game is as awesome as possible. 🤝 Finally, I bring everything over to Unity to bring it all together to refine further and iterate on them. 😍


IMPLEMENTATION AND BALANCING

During the level design process, we added some cool new features. Once the programming team created these features, it was up to me to make them work on the place decided, be sure everything was running smoothly, and fix any issues that came up along the way. 💪

One of my favorite parts of this process was balancing the ice levels, especially because I wanted to ensure the gaming experience was just right for kids who would play the game. ❄️

I also put in intercoms and defined how all the enemies would behave.

FLOWCHART AND CAMERAS

My job involves creating all the game flowcharts, which is a lot of fun! To make sure they're really engaging and entertaining, I work closely with the team member who designs the wireframes.

I also get to work on the cinematic scripts, which means making sure everything looks just right in all the cutscenes. And finally, I'm responsible for keeping all the character cameras working perfectly.

MANAGING

At the beginning of the project, I worked independently with just one person helping me with level sketches. But I became a mentor when a new game designer came on board. 🤝 I've been guiding them, explaining all the little details of the project, and helping to refine every level. 🎮

I've also been lending a hand to concept artists in creating cool visual effects and user interfaces. 🎨