Peppa Pig: World Adventures

Game Design

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17/03/2023
NINTENDO SWITCH, PS4, PS5, STEAM, XBOX ONE, XBOX SERIES X/S

Peppa Pig was a project for a particular public, so my knowledge of the player was of great help to them.‍ When I started work on it, there were still a few design issues to be addressed.

CINEMATICS

So in this game, Pepa and the player get to explore tons of new towns, each with their own TV show episodes 📺. As part of my role, I got to watch those episodes and come up with super cool minigames 🎮 and cinematics 🤗

MINIGAMES

My job was to look over and fix some of the minigames in this game, which has many. 👀 I worked with the programming team to make sure these games worked the way they were supposed to. I wanted to make them better for kids to play.🎮

AUDIOS

My task was to take the audio recordings of the chapters and integrate them into the game. My main focus was to ensure that the right music was played during the game's critical moments that aligned with the chapters. I also ensured that areas without music felt fitting to the game.

BALANCE

As the game neared completion, I was testing it, and I couldn't help but be curious 🤔 like a kid, to make sure it was really good and to see if there were any ways to improve it. I did notice something, though. Before starting the game, when you pressed a button, only the lights in the cabin where you and Peppa were would turn on. I thought it might be better if all the lights were turned on instead 💡. It can be hard to figure out what's going on if only a few lights are on .